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Franchise Design - Baldurs Gate 3

My first character design brief for my games design module from the first semester!
we had to choose a video game to design a character for and i picked to design a character for Baldur’s gate 3.
I chose to design a companion character using the races and classes not used by the other companions. instead of making them another infected party, Brian is an intellect devourer piloting a deep gnome’s body being conflicted between carrying out the orders given to it by the ilithids/true souls or becoming their own person with the party.
this was my first time using silhouettes to design a character and for my first time I’m happy with how Brian turned out.

Brians final design!

Brians final design!

Initial silhouettes

Initial silhouettes

Initial silhouettes

Initial silhouettes

Initial silhouettes

Initial silhouettes


Value sketches

Value sketches


Value sketches

Value sketches


Value sketches

Value sketches

I asked people which of the value sketches where their favourites eventually whittling down to these three.

I asked people which of the value sketches where their favourites eventually whittling down to these three.

I then used some of the feedback of the top three iterations to edit and improve a two final iterations before picking the final design.

I then used some of the feedback of the top three iterations to edit and improve a two final iterations before picking the final design.